| Property | Defined by | ||
|---|---|---|---|
| e_allowSleepFlag : uint = 0x0010 [static] 
 | b2Body | ||
| e_destroyFlag : uint = 0x0020 [static] 
 | b2Body | ||
| e_frozenFlag : uint = 0x0002 [static] 
 | b2Body | ||
| e_islandFlag : uint = 0x0004 [static] 
 | b2Body | ||
| e_sleepFlag : uint = 0x0008 [static] 
 | b2Body | ||
| e_staticFlag : uint = 0x0001 [static] 
 | b2Body | ||
| m_angularDamping : Number | b2Body | ||
| m_angularVelocity : Number | b2Body | ||
| m_center : b2Vec2 | b2Body | ||
| m_contactList : b2ContactNode | b2Body | ||
| m_flags : uint | b2Body | ||
| m_force : b2Vec2 | b2Body | ||
| m_I : Number | b2Body | ||
| m_invI : Number | b2Body | ||
| m_invMass : Number | b2Body | ||
| m_jointList : b2JointNode | b2Body | ||
| m_linearDamping : Number | b2Body | ||
| m_linearVelocity : b2Vec2 | b2Body | ||
| m_mass : Number | b2Body | ||
| m_next : b2Body | b2Body | ||
| m_position : b2Vec2 | b2Body | ||
| m_position0 : b2Vec2 | b2Body | ||
| m_prev : b2Body | b2Body | ||
| m_R : b2Mat22 | b2Body | ||
| m_rotation : Number | b2Body | ||
| m_rotation0 : Number | b2Body | ||
| m_shapeCount : int | b2Body | ||
| m_shapeList : b2Shape | b2Body | ||
| m_sleepTime : Number | b2Body | ||
| m_torque : Number | b2Body | ||
| m_userData : * | b2Body | ||
| m_world : b2World | b2Body | ||
| Method | Defined by | ||
|---|---|---|---|
| b2Body | |||
| 
 
AllowSleeping(flag:Boolean):void 
 | b2Body | ||
| b2Body | |||
| b2Body | |||
| 
 
ApplyTorque(torque:Number):void 
 | b2Body | ||
| 
 
Destroy():void 
 | b2Body | ||
| 
 
Freeze():void 
 | b2Body | ||
| 
 
GetAngularVelocity():Number 
 | b2Body | ||
| b2Body | |||
| b2Body | |||
| 
 
GetInertia():Number 
 | b2Body | ||
| b2Body | |||
| b2Body | |||
| b2Body | |||
| b2Body | |||
| 
 
GetMass():Number 
 | b2Body | ||
| b2Body | |||
| b2Body | |||
| 
 
GetRotation():Number 
 | b2Body | ||
| b2Body | |||
| b2Body | |||
| 
 
GetUserData():* 
 | b2Body | ||
| b2Body | |||
| b2Body | |||
| 
 
IsConnected(other:b2Body):Boolean 
 | b2Body | ||
| 
 
IsFrozen():Boolean 
 | b2Body | ||
| 
 
IsSleeping():Boolean 
 | b2Body | ||
| 
 
IsStatic():Boolean 
 | b2Body | ||
| 
 
QuickSyncShapes():void 
 | b2Body | ||
| 
 
SetAngularVelocity(w:Number):void 
 | b2Body | ||
| 
 
SetCenterPosition(position:b2Vec2, rotation:Number):void 
 | b2Body | ||
| 
 
SetLinearVelocity(v:b2Vec2):void 
 | b2Body | ||
| 
 
SetOriginPosition(position:b2Vec2, rotation:Number):void 
 | b2Body | ||
| 
 
SynchronizeShapes():void 
 | b2Body | ||
| 
 
WakeUp():void 
 | b2Body | ||
| e_allowSleepFlag | property | 
public static var e_allowSleepFlag:uint = 0x0010
| e_destroyFlag | property | 
public static var e_destroyFlag:uint = 0x0020
| e_frozenFlag | property | 
public static var e_frozenFlag:uint = 0x0002
| e_islandFlag | property | 
public static var e_islandFlag:uint = 0x0004
| e_sleepFlag | property | 
public static var e_sleepFlag:uint = 0x0008
| e_staticFlag | property | 
public static var e_staticFlag:uint = 0x0001
| m_angularDamping | property | 
public var m_angularDamping:Number
| m_angularVelocity | property | 
public var m_angularVelocity:Number
| m_center | property | 
public var m_center:b2Vec2
| m_contactList | property | 
public var m_contactList:b2ContactNode
| m_flags | property | 
public var m_flags:uint
| m_force | property | 
public var m_force:b2Vec2
| m_I | property | 
public var m_I:Number
| m_invI | property | 
public var m_invI:Number
| m_invMass | property | 
public var m_invMass:Number
| m_jointList | property | 
public var m_jointList:b2JointNode
| m_linearDamping | property | 
public var m_linearDamping:Number
| m_linearVelocity | property | 
public var m_linearVelocity:b2Vec2
| m_mass | property | 
public var m_mass:Number
| m_next | property | 
public var m_next:b2Body
| m_position | property | 
public var m_position:b2Vec2
| m_position0 | property | 
public var m_position0:b2Vec2
| m_prev | property | 
public var m_prev:b2Body
| m_R | property | 
public var m_R:b2Mat22
| m_rotation | property | 
public var m_rotation:Number
| m_rotation0 | property | 
public var m_rotation0:Number
| m_shapeCount | property | 
public var m_shapeCount:int
| m_shapeList | property | 
public var m_shapeList:b2Shape
| m_sleepTime | property | 
public var m_sleepTime:Number
| m_torque | property | 
public var m_torque:Number
| m_userData | property | 
public var m_userData:*
| m_world | property | 
public var m_world:b2World
| b2Body | () | constructor | 
| AllowSleeping | () | method | 
public function AllowSleeping(flag:Boolean):voidParameters
flag:Boolean | 
| ApplyForce | () | method | 
| ApplyImpulse | () | method | 
public function ApplyImpulse(impulse:b2Vec2, point:b2Vec2):voidParameters
impulse:b2Vec2 | 
|
point:b2Vec2 | 
| ApplyTorque | () | method | 
public function ApplyTorque(torque:Number):voidParameters
torque:Number | 
| Destroy | () | method | 
public function Destroy():void
| Freeze | () | method | 
public function Freeze():void
| GetAngularVelocity | () | method | 
public function GetAngularVelocity():Number
Returns
Number | 
| GetCenterPosition | () | method | 
| GetContactList | () | method | 
| GetInertia | () | method | 
public function GetInertia():Number
Returns
Number | 
| GetJointList | () | method | 
| GetLinearVelocity | () | method | 
| GetLocalPoint | () | method | 
| GetLocalVector | () | method | 
public function GetLocalVector(worldVector:b2Vec2):b2Vec2Parameters
worldVector:b2Vec2 | 
b2Vec2 | 
| GetMass | () | method | 
public function GetMass():Number
Returns
Number | 
| GetNext | () | method | 
| GetOriginPosition | () | method | 
| GetRotation | () | method | 
public function GetRotation():Number
Returns
Number | 
| GetRotationMatrix | () | method | 
| GetShapeList | () | method | 
| GetUserData | () | method | 
public function GetUserData():*
Returns
* | 
| GetWorldPoint | () | method | 
| GetWorldVector | () | method | 
public function GetWorldVector(localVector:b2Vec2):b2Vec2Parameters
localVector:b2Vec2 | 
b2Vec2 | 
| IsConnected | () | method | 
| IsFrozen | () | method | 
public function IsFrozen():Boolean
Returns
Boolean | 
| IsSleeping | () | method | 
public function IsSleeping():Boolean
Returns
Boolean | 
| IsStatic | () | method | 
public function IsStatic():Boolean
Returns
Boolean | 
| QuickSyncShapes | () | method | 
public function QuickSyncShapes():void
| SetAngularVelocity | () | method | 
public function SetAngularVelocity(w:Number):voidParameters
w:Number | 
| SetCenterPosition | () | method | 
public function SetCenterPosition(position:b2Vec2, rotation:Number):voidParameters
position:b2Vec2 | 
|
rotation:Number | 
| SetLinearVelocity | () | method | 
| SetOriginPosition | () | method | 
public function SetOriginPosition(position:b2Vec2, rotation:Number):voidParameters
position:b2Vec2 | 
|
rotation:Number | 
| SynchronizeShapes | () | method | 
public function SynchronizeShapes():void
| WakeUp | () | method | 
public function WakeUp():void