public var m_allowSleep:Boolean
public var m_blockAllocator:*
public var m_bodyCount:int
public var m_bodyDestroyList:b2Body
 
public var m_bodyList:b2Body
 
public var m_broadPhase:b2BroadPhase
 
public var m_contactCount:int
public var m_contactList:b2Contact
 
public var m_contactManager:b2ContactManager
 
public var m_filter:b2CollisionFilter
 
public var m_gravity:b2Vec2
 
public var m_groundBody:b2Body
 
public var m_jointCount:int
public var m_jointList:b2Joint
 
public var m_listener:b2WorldListener
 
public var m_positionIterationCount:int
public var m_stackAllocator:*
public static var s_enablePositionCorrection:int = 1
public static var s_enableWarmStarting:int = 1
public function b2World(worldAABB:b2AABB, gravity:b2Vec2, doSleep:Boolean)Parameters
 
public function CleanBodyList():void
public function CreateBody(def:b2BodyDef):b2BodyParameters
Returns
 
public function CreateJoint(def:b2JointDef):b2JointParameters
Returns
 
public function DestroyBody(b:b2Body):voidParameters
 
public function DestroyJoint(j:b2Joint):voidParameters
 
public function GetBodyList():b2Body
Returns
 
public function GetContactList():b2Contact
Returns
 
public function GetGroundBody():b2Body
Returns
 
public function GetJointList():b2Joint
Returns
 
public function Query(aabb:b2AABB, shapes:Array, maxCount:int):intParameters
 | aabb:b2AABB | 
|   | 
 | shapes:Array | 
|   | 
 | maxCount:int | 
Returns
 
public function SetFilter(filter:b2CollisionFilter):voidParameters
 
public function SetListener(listener:b2WorldListener):voidParameters
 
public function Step(dt:Number, iterations:int):voidParameters